Tuesday 8 March  |  12pm - 2pm | Online

Sumo Digital: Audio in Games

Game audio creates tension, adds emotion, and builds immersion in the game world. Three distinguished experts in this specialist area take time out of their busy schedules to talk videogames, audio and take questions.

About

Ross Tregenza

Ross has been a composer and sound designer in the games industry for over 20 years, having contributed to titles including The Texas Chainsaw Massacre, Deathloop, Team Sonic Racing, Timesplitters 2&3, Crysis 1-3, Cyberpunk 2077, Homefront 2, Aliens V Predator, Star Citizen, Hotshot Racing, Wolfenstein: Youngblood, Gears of War and many more.

In terms of sound design, he specialises in advanced dialog systems, ambient sound, cinematics, and dynamic music systems – overall, it’s a passion for breathing cinematic life into games.

Musically, his work has been extremely diverse, with previous work for games including 70s prog rock, 80s pop, dark modern cinematic soundtrack and avant garde experimentation.

He was recently nominated for the VGA Award for best music, IGN Best Music and DICE Awards Best Music for his original music contributions to the game Deathloop.

You can see more of Ross’ work on his website.

Dexter Prior 

Dexter has worked in the games industry as a sound designer for 6 years alongside teaching Game Audio modules at London Southbank University and The University of Lincoln. He was also one of the main organisers of Game Audio North, a meet-up, networking and talks event for anyone interested in games and audio…in The North.His first release was PlayStation VR title ‘Smash Hit Plunder’, creating all audio and music for the title. As a freelance sound designer and composer, he has worked on many small adverts and animations for different companies including ‘RAB outdoor wear’ and ‘The BEANO’ along with some small mobile games, the most recent being ‘Soccer Rally: Arena’.In recent years he has been working as a full-time sound designer at Sumo Nottingham on ‘Forza Horizon 5’ with Playground Games which has recently won ‘Best Audio’ at the VGA award.

Alongside his extensive portfolio, Prior is also the founder of videogame discussion group ‘Not A Book Club’ at the National Videogame Arcade.

You can check out Dexter’s portfolio here.

Jay Waters

Jay is a composer and audio director based in West Yorkshire with over 16 years’ experience in the games industry. He started his career serving as lead audio at Team17, designing sound and composing the music across a range of titles including Worms, Lemmings and Alien Breed. Now at Sumo Digital, Jay’s primary role has involved heading up the audio across numerous projects within the LittleBigPlanet franchise. The most recent instalment, Sackboy: A Big Adventure, has earned him a award nominations from BAFTA, DICE, GANG and Develop

IMPORTANT: Sign-ups are only valid with your Confetti or NTU student email address. Compulsory group students do not need to book.

COMPULSORY GROUPS: GS20, GS21, RS20, RS21, T211, T212, T213, Y211, Y212 and Y213 to attend online

This session will take place online via Zoom.