Ian Bradley is a Technical Game Designer working at Wushu Studios in the AAA co-development space. His role focuses on designing, implementing and maintaining core gameplay systems that shape how a game feels to play.
Working within large scale productions, Ian bridges design and technology, turning creative ideas into working systems inside the engine. He specialises in Unreal Engine and other industry standard tools, building mechanics that function reliably within complex development pipelines.
Technical game design sits between pure design and programming. It requires an understanding of player experience, logic, systems thinking and engine level implementation. Ian’s work reflects the practical side of AAA development, where ideas must not only sound good but function properly at scale.
His career highlights how strong technical understanding combined with creative thinking can lead to roles at the heart of major game production.
